Hello. I just realized we haven’t given signs of life in a while. Lots is happening and we just fell out of the loop with the dev log. (epic yawn as I write these words).
Lots of bugs have been squashed. The level is expanded. We’re now working on lots of gameplay elements. I’m piecing together the story. We’ve got a little code jam planned for this upcoming weekend so I hope to post some visual updates then.
Also - exciting plans for April as the 13 and 14th we’ll be taking part in a game jam in London, Ontario. It’ll be great to test the game on the crowd there. I think the 15th is going to be a major project milestone. Looking forward to it.
Some more UI work in the morning. These are the access panels that will be used on major doors. Access is granted with an appropriate PIN code or by swiping a card if you happen to have one.
When you approach a door and click to interact we will bring up your Inventory GUI alongside the card reader panel. You will then be able to punch in your PIN either by clicking the icons or by using the numpad for better speed.
If you don’t know the PIN you can try out a key card (if you found one) by clicking it in your inventory, dragging it over to the panel and swiping it through the reader. If the card is right it will not reveal the code but it will grant you access to the room.
I’m not sure whether there will be a journal type object that will store information you found along the way… but if we do go that route this screen will also give you access to that journal.
My plan for the rest of the week is to get the new Inventory GUI and these door access panels functioning in game. Fingers crossed the access card key swiping mechanic will fit into all that.
Before and after - redesigning the inventory UI. Still in concept mode but coming together.
Open Close - the doors work!
Running through the forest (GIF animation)
After a bit of a false start 2 weeks ago we are back with what looks to be like a working version of manhunt mode. I can smell redemption in the air as we head into the weekend. Cross your fingers folks, if all goes well we will have video.